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Belgian Amiga Club - ADF Collection
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ShowANIM.doc
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1992-04-10
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Copyright 1987 Aegis Development and Sparta Inc.
ShowANIM A program for the playing of ANIM file.
We have provided ShowANIM so that you can distribute
your VideoScape 3D animation. ShowANIM is a freely
distributable "player" program. PlayANIM is NOT to
be given away.
ShowANIM is designed so that you can create self booting
demo disks. It uses a single command line argument.
You can edit the startup-sequence of a WorkBench disk
to play a animation that you have created. This could
be used for the startup of a program, or disk based
magazine.
The usage for this program is simply:
ShowANIM filename
which will load the specified ANIM file into memory
and play it one time.
There are also three switches which can be used:
-l loop mode - will replay the animation
over and over from the start. Execution
can be terminated only by a re-boot.
Optionally you can specify a number of loops.
For example -l8 would play the animation eight
times.
-c continuous play mode - this is similar to
-l above except ShowANIM assumes you have a
two frame overlap at the end of the ANIM file
(the last two frames are IDENTICAL to the
first two). Given this requirement, ShowANIM
can play the animation over and over in a
continuous fashion. You can also specify
the number of loops, for example -c5 would
play the animation five times.
+nn where nn is a two digit number indicating the
number of vertical blanks (1/60 sec jiffies)
for each frame. ShowANIM will assure that at
least this number of vertical blanks will
occur between frames. e.g. a +6 will produce
a 10 frame/second animation provided ShowANIM
can reconstruct the frames that fast. This
will override the reltime parameter on the
ANHD chunks on the ANIM file.
For example, to show the triplanes.anim file on this
disk continuously at 15 frames per second, for ten
times enter:
ShowANIM -c10 +4 r_baron.anim
R_Baron.anim - This is a nice animation of a tri-plane
provided courtesy of Allen Hastings (author of
VideoScape-3D on which this ANIM was produced).
This ANIM file has a two frame overlap at the end
which permits it to be played back with the -c switch
(continuous play) in which case it will fly round and
round forever (nearly).